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This standard provides guidelines for haptic / tactile interactions in the context of multimodal environments specific to immersive and other environments, where combinations of modalities are intended to be used concurrently, overlapping, or sequentially by a user and will consider multimodal issues (such as allocation of functionality to different modalities).
It provides guidance on the design of hardware, software, and combinations of hardware and software interactions, including how to design (multimodal) systems which use touch, gesture, and user’s body movement as inputs.
Guidance on how and where to use different interaction patterns and techniques. Allows the design of direct and indirect interactions for passive and active touch for interaction and manipulation using various classes of input devices and their characteristics including hand and non-hand input devices.
Reģistrācijas numurs (WIID)
90500
Darbības sfēra
This standard provides guidelines for haptic / tactile interactions in the context of multimodal environments specific to immersive and other environments, where combinations of modalities are intended to be used concurrently, overlapping, or sequentially by a user and will consider multimodal issues (such as allocation of functionality to different modalities).
It provides guidance on the design of hardware, software, and combinations of hardware and software interactions, including how to design (multimodal) systems which use touch, gesture, and user’s body movement as inputs.
Guidance on how and where to use different interaction patterns and techniques. Allows the design of direct and indirect interactions for passive and active touch for interaction and manipulation using various classes of input devices and their characteristics including hand and non-hand input devices.